Key Project Summary

The Lake
Digital Wave
Specious Dialogue
B) Nanotextures
In Particular
Dogs’ Ears

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Drawing by Numbers

Created with artist Simon Emberton Drawing by Numbers is designed to demonstrate the conversion process from an analogue life drawing to a digital drawing that is described in code. It was created for the Drawing by Numbers workshop at the Media Space in the Science Museum, London, where participants could scan a recently completed life […]


Data as Culture

Data as Culture is the term we gave to the process of selecting, commissioning and curating data-driven artworks for the UK’s Open Data Institute (ODI). The ODI and MzTEK created an art programme that engages people in how data can be used as an art material. A total of nine works, three new commissions and […]

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Translating Data

I’ve just set-up a new research website for my PhD. Currently contains only random snippets.  


Echology: Making Sense of Data

Imagine living alongside artworks that reflect the choices that you and your local communities are making towards achieving a sustainable future… artworks that live and breathe, that reward your choices and encourage change. ECHOLOGY brings together Australia’s leading artists and urban developers to create data-driven public artworks that engage with serious issues in evocative and […]

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PROTOTYPE: lepidopteral

Key words: remote data, group behaviours, butterflies, moths, nitinol, arduino, prototype Lepidopteral is a multi-object computer-controlled kinetic artwork that responds to environmental data fluctuations. The work questions whether biological behaviour can be simulated by a minimal activation of moth-like objects. The motion here aims to expose changes in a data feed by placing value on […]


Ototoxic

An experiment in story-writing and sonic narrative (part of qmat.net work at Queen Mary University of London) Ototoxic – A short story I don’t find it pleasant to revisit that fateful day, but my recollection is crisp. It is, unfortunately, one of the few memories that has resisted fading… ~~~~~~~~~~ It is the 6th of […]

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PROTOTYPE: bird and the moon

A seasonal affective disorder (SAD) light, effectively an array of white LEDs, has been hacked so the brightness of the light responds to data from a remote site – in this instance a light sensor at the University of the Arts (UdK) in Berlin. Access to the real-time data is provided by Pachube*.


Tea Flock

Tea Flock A dynamic gaggle of unfilled vessels flock to tea-rich lands for a nourishing brew. Social tea rituals fulfill global migration and are hacked into local cultures. Gathering for coffee, shoaling for cake, flocking for tea… Tea Flock infuses migrating rituals and represents emerging patterns through the group behaviour of objects, using data from migratory birds to-and-from tea-growing countries and the […]

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Market Project

Market Project est.2010 is a collaborative initiative by seven artists/curators who are all based in the East of England. We work regionally, nationally and internationally in a variety of media including painting, installation, performance, digital work and beyond. Between us we have an extensive record of exhibitions, sales, commissions and residencies with many leading galleries, […]


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“I am seduced by technology – how it can be used to interact and communicate with the natural world, enabling appreciation of the obscured or concealed, and how it can exhibit truth or lies with equal gravitas, sometimes purposefully misinterpreting reality. I am interested in the translation of hidden biological systems through abstraction or metaphor, as visual, sound, or object. My work, which spans art, science and technology, is rarely predictable as I often construct frameworks through which data can oscillate.”

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the observatories

The ethical implications of subliminal psychological manipulation are huge. It is said that the arts can be masters of communication, but what if the message is being communicated subliminally? And what if that message is not a concrete fact but an emotional feeling, something that drives you to act? Techniques are used to manipulate how you think and feel in the environment you are in. What are these techniques that make us feel those fight or flight or must-buy-it-now urges?

The Observatories is an experimental art work developed by Pink & Freeman, a scientist artist team that explores psychological manipulation of consumers… will you buy into it? Take part and find out…


specious dialogue III

Specious* Dialogue III consists of a pair of movable, sculptural concrete forms that house wireless audio playback systems. Mounted on pairs of swivel castors the forms are designed to be played with – pushed, rolled, kicked and shoved around the exhibition space. They are physical audio curiosities with personality.

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dogs’ ears

Playfully subversive, fun and thought provoking, Dogs’ Ears is a visually arresting online installation that explores the beauty and language of the dog ear.

Presented as a video chat website, where visitors can log in, browse dogs and instant message with them online, Dogs’ Ears spotlights both the human attraction to dogs and the future of arts patronage in the digital era.


the lake

Please see The Lake microsite – for animation, audio, photos and more details. This pioneering work of digital art was installed at the Tingrith Fishery over the summer of 2005. The work used hydrophones, custom software and advanced technology to track the electronically tagged fish in the circular Fringe Lake and translate their movement into […]

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Nano Novels at the House of Lords Feb 2011

in particular

LATEST NEWS: Nano Novels exhibited at a BioCentre event on nanotechnology at the House of Lords on 28th February 2011 In Particular shortlisted for an Arts&Business Award! Julie Freeman is currently artist-in-residence at the Microsystems and Nanotechnology Centre at Cranfield University, working with, amongst others, Professor Jeremy Ramsden whose group is researching self-assembled nanotextures to […]


b) nanotextures

HearIMPROV was an experimental audiovisual concert which visualised sound, and targeted people interested in improvisation, audiovisual media, and more specifically, people with hearing difficulties. Adinda van ‘t Klooster invited 3 artists to create scores for improvisation musicians to play. Translating Nature: B) Nanotextures (click to play) is an animated visual score that is an abstracted […]

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specious dialogue

Specious Dialogue consists of a pair of movable, sculptural forms that house battery powered wireless recording and playback systems, and tiny cameras that monitor their positions. Mounted on pairs of swivel castors the forms are able to be pushed, rolled, kicked and shoved around the gallery. They play a multitude of roles; intervening in other […]


digital wave

The work was commissioned by Gestetner to launch an initiative to highlight the use of digital technology in creative practice and its impact on society. Julie, Stewart and Jons concept developed through exploration of the processes and transformations within existing & future technologies, and biological systems, combined with ongoing research into human-computer interaction. It is […]

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in sound mind

In Sound Mind is a demanding sonic artwork, playing pleasant soundscapes, such as bubbling brooks or wind through the trees, and then interrupting itself with screams, twisted laughter or the roar of a motorcycle. The sounds cascade relentlessly giving little time for the listener to achieve ‘aural space’. In functional Magnetic resonance Imaging (fMRI) studies […]


the time machine

the time machine that is landscape Four disciplines, four interpretations, one place. The sensorial delight of the Cornish landscape was brought to London by four artists in an uniquely immersive experience. This multi-disciplinary exhibition combines painting, digital sonic and video footage simultaneously created in the same spot. In the exhibition, Julie Freeman’s exquisite momentary recordings […]

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thirteen

Recorded and mixed by me and Stephen Wolff at Yorkshire Sculpture Park in July 2004. Part of COMA Summer School. Thirteen (MP3 3.42mb)


disperse

Disperse is one of fourteen proposals commissioned by Proboscis for Public Reveries, Private Spaces (PRPS), a SoMa reaserch project, from leading artists and designers addressing the theme of converging media technologies (internet, radio, interactive television, wireless & mobile communications etc.) and their social and cultural impact on the shifting relationship between private and public spaces.

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about studio fish

Studio Fish was incorporated as a limited company in spring 1994 by artists and creative specialists in communications, design, concept development, component and application programming, curating and fine art. It was an experimental organisation that spanned seven years and accomplished projects ranging from site specific multi-user art installations to mass produced CD-ROMs to pioneering educational […]


a chance to whistle

A Chance to Whistle, the exhibition, was a celebration of the French comedy director, producer, actor and international mine artist Jacques Tati. Exploring the nature of communication using new time-based media technologies, the interactive exhibition took place on all three floors of the De la Warr Pavilion, Bexhill, each room inspired by the films of […]

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digidot

The concept developed by Hollington Associates required studiofish to create specialist software to be developed that interfaced between a digital camera, analogue clacker boards and a computer system whilst realising the highly interactive nature of the work. As the visitor moves in front a digital camera, the clacker board flips to display a representation of […]


digital media studio

An interactive educational exhibit designed by studiofish to expose how the digital technology is used (often to mislead) in the media. Users select a role as a Photojournalist, Digital Video Producer or Art Director, and are briefed to save the day and meet the deadline with the help of MC Pixel. Launched July 2000 A […]

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change digital – coding for kids

An interactive educational exhibit designed by studiofish to explain how changing computer code changes what appears on a computer screen. The exhibit takes the form of a projected virtual fish tank with two consoles. The cartoon host, Doc Cod, helps visitors select a fish and then use the controls in his lab to help alter […]


elematrix

Elematrix exemplifies the relationship between science and art in the imaging of form, harnessing the unique quality of the digital medium, that of process, picturing science, producing art. The work combines image based motion tracking with computational simulation of natural phenomena to create a continuous gestural, impressionistic interaction. Each simulation relates to particular material qualities […]

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maximum cube

Maximum Cube was one of five new digital art exhibitions for the South East coast in 2000. Funded by the Arts Council of England, the ‘Event Coast’ programme is a celebration of art which uses new technology. studiofish collaborated with artists Anna Heinrich & Leon Palmer to realise ‘Maximum Cube’, a spectacular optical illusion. An […]


british art show

The British Art Show 5 is one of the most prestigious art shows of the year, presenting the current state of art in Britain. The show is a five yearly National Touring Exhibition organised by the Hayward Gallery, London. Through fluid navigation and user-friendly interface, this website is an invaluable resource for anyone interested in […]

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learning stream

An interactive audio visual experience in the Millennium Dome. The slightly surreal ‘infinite orchard’ was designed to illustrate changes in opportunities that can enable us to learn at different times, places and ages through lateral thinking and new technologies. studiofish conceived and created a digital stream that flowed through the orchard across 50 networked PCs, […]